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Unity 6 (URP) template for robot-combat and arena-brawler games.
Skip to get Battle Bot Arena EngineBattle Bot Arena Engine (Unity Game Asset/Template)
Design. Destroy.
Battle Bot Arena Engine is a Unity template for robot-combat, arena-brawler and physics-destruction games. It gives developers a working foundation for building modular combat robots from the inside out: draw a polygon chassis, set its armor and weight class, pack the interior with batteries, motors, wheels and weapons, paint it, then drive and fight it in a physics-driven garage.
Combat goes beyond a health bar. Armor dents and gashes where it is struck, wheels lose grip and tear off, spinners go unbalanced and shake the bot, failing batteries and motors smoke and catch fire, and a two-axis piercing and concussion model plays armor hardness against weapon type. Hand a bot to the AI and watch two machines fight from a broadcast camera, or build opponents from reusable AI profiles.
Parts, damage values, power behavior, weight classes, AI profiles and arena rules are data-driven, and a Bake Asset Library tool turns the procedural content into standard Unity prefabs, materials, meshes and sounds. The package targets Unity 6 with the Universal Render Pipeline and the new Input System, ships with a developer handbook and more than 130 EditMode tests, and you can try it first in the free WebGL demo or a Windows demo. On pyrosoft.pro it also appears as BuildBattle.
Live2 entries so far·Updated New (2 entries updated in the last 14 days)
Unity 6000.4.0f1 (Unity 6) or newer, with the Universal Render Pipeline active and the new Input System enabled.
Yes. A playable WebGL demo runs at bbae.pyrosoft.pro, and the itch.io page links a Windows demo.
Yes. Parts, damage values, power behavior, weight classes, AI profiles and arena rules are data-driven, and the kit is designed to be extended with your own models, materials, sounds, UI, arenas and rules.