Skip to content

Language and accessibility

Choose how this website looks and reads. Settings stay in this browser.

Menus and settings are translated. Page content, legal text and provider screens may remain in English.

Display preferences

System accessibility settings remain respected. Statuses use text as well as color.

Watch on YouTube

The YouTube player loads when you press Play.

Watching Houdini as a Game Developer: Familiar Assets and a Lot to Pause On

My June 2024 reaction to the environments, characters and effects I thought I recognized.

Article published November 4, 2026.

I go into this one as an Eminem fan and come out wanting to pause almost every other shot. Houdini gives me plenty to look at through a game-development lens: buildings, windows, characters, effects and some very familiar-looking environments.

Wait, I recognize that building

The mansion near the beginning immediately catches my attention. I bring up an asset to compare its windows, arches and chimneys with what I see in the video.

Later, I do the same with a subway environment I have used in my own projects. Recognizing the shapes is fun. These are my visual comparisons and June 2024 interpretations, rather than confirmation from the people who made the music video.

The little details developers notice

I spend time on the repeating interiors behind the city windows and discuss the sort of parallax effect that can make a flat building feel deeper. I also pause on the traffic and vehicle damage because the movement reminds me of the City Sample vehicles.

For some effects, I talk through more than one possible approach. A result that looks achievable with Niagara could also come from a compositing tool. Seeing the final shot does not identify the production pipeline on its own.

You do not have to model every rock

The part I really want other developers to take away is about using assets. Licensing work from another creator can save time and support the person who made it. Choosing, adapting and combining those pieces is still creative work.

My Qualisys motion-capture visit is another look at how real-time tools connect people and digital characters. Here, the fun is watching a familiar music video and asking how I might approach its shots.

The original description links my Unreal Action Adventure course. Its URL includes MIKETHETECH, without a stated discount amount or expiry, alongside credits at http://eme7.com/ and http://discord.mikethetech.com/.

Some links to other products on this page are affiliate links, and we may earn a commission if you buy through them. It costs you nothing extra, and it has not changed what this article says — where a competitor is the better answer, we say so.

Keep reading

All posts
Video

ORICO Obook15: Everyday Work, Cloud AI and a Local Model

I tried the 24 GB Obook15 with everyday work, ORICO AI and a local model. Here is what stood out, what we measured and what still needs work.

Video

BOYA Notra Neo: A Small Recorder for Finding the Decision Later

A first look at the BOYA Notra Neo, its recording controls and the transcript checks that matter when a meeting changes direction.

Video

Fitnexa SomniPods 3: Earbuds Built Around the Pillow

Thin sleep earbuds, adjustable audio and an ANC battery tradeoff: the details I looked at in the Fitnexa SomniPods 3.

Arrow keys move through the results, Enter opens one, Command or Control with Enter opens it in a new tab. Tab and Shift+Tab change which kind of results are shown.