All Projects

A chronological journey through PyroSoft Productions' innovative software solutions

LotusWifi

In Development

Converts Lotus's Steam Deck OLED networking script to run as a Steam Deck DeckyLoader Plugin for enhanced network management.

FireTasks

In Development

Powerful task management and productivity suite with advanced workflow automation.

2025 April

CAMB.ai Collaboration

In Development

Confidential software development project under NDA with CAMB.ai.

2025 March

Lune Studio Audio Driver Collaboration

In Development

Collaborative development project with Lune Studio focusing on advanced audio driver technology and sound processing systems.

2025 February

WinPick Client

Released

Windows desktop client for enhanced system monitoring and management capabilities.

2025 February

Spotify for Pixoo 64

Released

Display your current Spotify album artwork on your Pixoo 64 device. Integration app for seamless music visualization.

2025 February

Pixoo 64 Tools (Open Source)

Released

Collection of Python scripts designed to interact with the Pixoo 64 LED display. Comprehensive toolkit for managing and customizing displays.

2025 February

Pixoo-Paint

Released

Digital art creation tool specifically designed for Pixoo 64 LED displays with pixel-perfect editing.

2025 February

Pixoo 64: Snake

Released

Classic Snake game implementation for Pixoo 64 LED display with retro graphics. Built with Python.

2025 January

Display Preview App

Released

View your virtual displays in application windows. Utility for previewing and testing display configurations across multiple monitor setups.

2025 January

InfinitePIP

Current

Ultimate Picture-in-Picture for Desktop. Advanced utility that creates unlimited floating video windows. Perfect for multitasking, streaming, and productivity workflows.

Web2App

In Development

Tool for converting web applications into native desktop applications with advanced features.

EZWriter

In Development

Simplified writing and document creation tool with intuitive interface and powerful features.

2024 December

Virtual Studio — Unreal Engine 5, Live Virtual Production

Released

I created a virtual 3D studio in Unreal Engine that integrates the host's webcam, video capture devices, and Twitch interactions. This studio allows for dynamic effects like dropping coins when viewers donate and offers multiple control methods, enhancing the interactive experience.

2024 December

VirtualBT

Released

Emulates Bluetooth keyboards, mice, and controllers from a PC to use on devices like game consoles remotely through Bluetooth.

2024 December

Transite

Released

Advanced data transfer and synchronization utility for cross-platform file management.

2024 November

Custom Bouncing Screensaver

Released

Customizable bouncing screensaver with physics simulation and multiple visual effects.

2024 October

EDIDtvScraper

Released

Utility for extracting and analyzing EDID information from displays and televisions.

2024 September

PyServe

Released

Python-based web server framework with built-in development tools and easy deployment.

2024 November

AI-RPG — Game Development, GPT-4

Released

I worked as a Programmer/Developer on a prototype for a text-based RPG powered by Artificial Intelligence. This project utilizes GPT-4 to generate a MUD-style RPG with randomized content, offering a unique experience with each playthrough.

2024 October

AI Tutor & Lesson Plan Generator — Artificial Intelligence, GPT-4

Released

As a Programmer/Developer, I worked on an AI implementation with educational functionality. This AI serves as a tutor, offering detailed explanations on problem-solving and providing online resources for further learning. It emphasizes teaching the problem-solving process rather than just providing answers. Additionally, I developed a Lesson Plan Generator within the AI system. Users can simply input any topic or state standard, and the AI generates a comprehensive class lesson plan. This plan includes an engaging introduction, a clear title, lesson objectives, a materials list, step-by-step procedures for effective teaching, three examples, three sample questions, a conclusion, extension ideas, and strategies for English Language Learners (ELL).

2024 September

Paragon Tournament — Game Development, Unreal Engine 5

Prototype Released

Bringing Paragon back to life in a Smash style game. 40+ Officially licensed Paragon characters, levels, and assets. A smash clone with recognizable characters, moves, attacks, combos, and levels based off of the Paragon universe. Moving forward beyond the 39 Paragon characters and countless levels, we will also be adding in other licensed assets from Unreal Engine, including the new Windwalker Echo (as seen in Fortnite, Land of Nanite, Valley of the Ancient, and Slay), and Metahumans taking the place of Miis!

2024 August

MBARI Underwater Rover — Simulation, Unreal Engine 5

Released

Using the Doc Ricketts ROV from MBARI, I recreated an underwater scientific expedition in Unreal Engine 5.

2024 August

Claude File Context (Open Source)

Released

Open source tool for managing file context when working with Claude AI assistant.

BurnFlix

Coming Soon

The lightweight home media server you'll actually enjoy using. A Plex/Jellyfin alternative with gorgeous poster-based UI and local-only operation.

2024 September

Virtual Audio Driver

Released

Add a virtual speaker and mic to your Windows 10/11 device! Works with VR, OBS, Sunshine, and desktop sharing software. Built with C++.

2024 August

Virtual Display Driver

Released

Add virtual monitors to your Windows 10/11 device! Works with VR, OBS, Sunshine, and desktop sharing software. 6.3k stars on GitHub. Built with C++.

2024 June

FireFetch

Released

Transforms the power of yt-dlp into an intuitive interface. Professional-grade video downloading utility supporting YouTube, Twitch, and 40+ platforms.

2023 December

Rite of Eris

Released

3D roguelike inspired by Vampire Survivors and Hades. An immersive Unreal Engine 5 adventure with stunning visuals and dynamic combat.

2023 March

Ready for Industry / NOCTI — Subject Matter Expert (SME) Writer

Worked with NOCTI, Ready for Industry, and eDynamicLearning to design certification assessments and content for the information technology industry.

2023 June

Workshop Development / Instructor — "ChatGPT - Integrating Generative AI into your Product Solutions"

Delivered

mHUB Chicago, Mayu. Developed and instructed a workshop on integrating ChatGPT and generative AI technologies into product development solutions.

Weston Distance Learning — Technology/Digital Solutions eLearning Contractor

2023 - PRESENT. I collaborate with project managers and subject matter experts to develop creative, intuitive, and engaging learning solutions for adult learners. My work involves integrating simulations, gamification, and VR into courseware to enhance student persistence within a proprietary learning management platform.

NeuroNav — Private Mentor, Consultant, and Teacher

Present

2023 - PRESENT. Currently work as a private 1:1 mentor, teacher, and consultant for students enrolled in the California Self-Determination Program (SDP). My role involves assisting students with developmental challenges in planning, designing, and completing their software and game development projects.

2023 November

LangChainDoc Processing

Released

Document processing utility using LangChain for AI-powered text analysis and extraction.

2023 October

ChatGPT Completion Script

Released

Automation script for integrating ChatGPT completions into various applications and workflows.

2023 October

LangChain Sample Templates for Replit — Artificial Intelligence, GPT-3

Released

I created ChatGPT Sample Templates for Replit, which included templates for Completion (GPT-3), LangChain CSV Loading (GPT-3), and LangChain Document Loading (GPT-3).

2023 September

LangChainCSV

Released

CSV data processing tool using LangChain for intelligent data analysis and manipulation.

2023 August

Video Tools by MTT

Released

Remux MKV files, convert MOV to MP4, and more. Comprehensive video processing and editing toolkit with advanced features for content creators.

2023 June

Kinect Virtual Green Screen

Released

Use Kinect as a webcam and remove background automatically. Virtual green screen application using Kinect sensor for real-time background replacement.

2022 November

Polygone

Released

Defend your base from hordes of zombies, collect wild weapons. A low-poly, highly visual take on classic "Zombie Modes". Play with up to four friends.

GameDev.tv — Course Developer, Instructor

Present

2022 - PRESENT. I created and developed the GameDev.tv Unreal Engine 5.1 Action Adventure Course, which covers the latest features of Unreal Engine 5, including blueprints, MetaHumans, Megascans, Behavior Trees, and more. It has become one of their best-selling courses.

2022 August

The Hacker's Toolkit — Multi-Engine Hacking Simulation, Game Development

Prototype Released

You're thrust into the dark web and given a limited set of tools to get started by an underground "security" organization called the HTK Group. If you can prove you've got what it takes, you'll earn the right to become a member of the organization, taking on bigger jobs and bigger risks. The game is played on separate desktop applications that mimic real life hacker tools like password crackers and port scanners. Pre-release game with prototype online.

2022 June

Blue Box

Released

Modern blue box tone generator. Innovative utility tool with blue-themed interface for audio tone generation.

2021 June

eDL Virtual Summit, Keynote Speaker and Panelist — "What are the benefits for students and CTE programs for attaining industry certifications?"

Delivered

eDynamicLearning. Served as keynote speaker and panelist discussing the advantages of industry certifications for students and Career and Technical Education programs.

2021 March

Mayu — Project Manager, Developer

2021 - 2023. During my time at Mayu, I worked as a programmer and project manager on multiple client projects. I designed Augmented Reality (AR) filters that utilized ChatGPT and Artificial Intelligence (AI) for an environmental waste awareness campaign. I also collaborated with developers on website upgrades and development, incorporating 3D integration with Three.js, 2D animation, and other accessible web design features. Additionally, I developed AI solutions for workshops and LangChain's private LLM use in the healthcare field.

2021 May

ScreenSaver XP

Released

Fully 3D recreation of the iconic Windows XP bliss wallpaper designed in Unreal Engine. Experience the nostalgic rolling hills and blue sky in stunning three-dimensional detail as an interactive screensaver.

2021 March

Free 3D Dice Roller

Released

Features D4, D6, D8, D10, D12, D20, and D100 dice. Interactive 3D dice rolling application for tabletop gaming with realistic physics.

2021 March

StreamSavers

Released

What will hatch on your stream? Interactive overlay game specifically designed for Twitch streamers and their audiences. Features real-time viewer participation.

2020 August

eDL Virtual Summit, Keynote Speaker and Panelist — "Transcending Learning: Going Beyond the Walls"

Delivered

eDynamicLearning. Served as keynote speaker and panelist discussing innovative approaches to education that extend beyond traditional classroom boundaries.

2020 June

Televised eSports Tournament, Host and Technical Advisor — "Rocket League Tournament"

Delivered

MCAET, KSBW. Served as host and technical advisor for a televised Rocket League tournament, managing both broadcast and technical aspects of the event.

2020 May

KHDC Interview, "The Saturday Sesh" — featuring Ricardo Garcia (Eme7), MikeTheTech, and DJ Mike Orozco

Delivered

KHDC Station, Salinas. Participated in a radio interview discussing technology and local community initiatives.

2020 December

Text-Based DOS Game, "Guardians of Dale"

Released

Product of a game design lesson plan covering creating a text-adventure in the most powerful game engine in the world, Windows Notepad. Features functional game modes including attacking, taking damage, earning gold, and purchasing weapons that affect your stats. Open source code available for editing.

2020 March

Box2D Space Shooter Source (GMS2)

Released

Complete GameMaker Studio 2 source code for a physics-based space shooter using Box2D engine.

2019 Summer

Alisal High School, SUHSD — Career and Technical Education Teacher (CTE), Computer Science and Game Design

During the summer of 2019 and throughout the 2019-2020 school year, I worked as a full-time Computer Science and Game Design teacher.

2019 March

GameSalad Top-Down Shooter Source

Released

Complete source code template for creating top-down shooter games in GameSalad Creator.

2018 September

Loaves, Fishes, and Computers, (LFC) — Refurbishment and Workshop Instructor, Advisory Committee Member

I taught a Chromebook refurbishment class at LFC to low-income families, conducting lessons in both English and Spanish. As part of this initiative, all participants had the opportunity to take home a free Chromebook after completing the lesson. Additionally, I served on the Technical Advisory Committee.

2018 August

The Taylor Farms Center for Learning, (Future Citizens Foundation) — Career and Technical Education Instructor (CTE), Game Design and Coding

I held the position of a Game Design and Coding Instructor for students ranging from elementary to high school age. The workshops I offered covered a wide range of topics, including Intro to 2D Game Design, Intro to 3D Game Design, HTML/CSS Coding, Web Page Design, Python Programming, and more.

2018 October

MCAET Demonstration Day 2018, Public Speaker — Seminar covering CTE Pathways in Visual Arts and Design

Delivered

Media Center for Arts, Entertainment, and Technology. Presented a seminar focusing on Career and Technical Education pathways in Visual Arts and Design for public demonstration day.

2018 June

UC Berkeley, Berkeley, CA — CTE Certification, Preliminary Teaching Credential

Completed

Focus on Education and Psychology. I currently hold my 3-year preliminary CTE Certification and am in the process of obtaining permanent CTE Certification for the following 4 subjects: Arts, Media, and Entertainment; Information and Communication Technologies; Business and Finance; and Marketing, Sales, and Services.

2018 March

Ventura County Office of Education, Camarillo, CA — CTE Certification, DSC CTE

Completed

Initial classes for CTE Certification.

eDynamic Learning — Subject Matter Expert (SME) Writer

2018 - PRESENT. As a Subject Matter Expert (SME) in Programming, Computer Science, and Game Design, I write, edit, and contribute extensively. This includes authoring multiple complete (100,000 word+) courses in game design and programming, as well as editing or writing activities for various others. I also participated as a keynote presenter and panel member at the eDL Virtual Summit in both 2020 and 2021. Additionally, I handle internal projects related to help desk support and experimental AI functionality.

2017 October

LFC 6th Seminar, Keynote Speaker and Panelist — "How to get your first IT job"

Delivered

Loaves, Fishes, and Computers. Served as keynote speaker and panelist providing guidance on securing first positions in the information technology industry.

2017 August

Millennium Charter High School, MCOE — Career and Technical Education Teacher (CTE), Game Design and Media Production

I served as a full-time CTE Certified Teacher at Millennium Charter High School, where I taught Game Design and Media Production. This included teaching introductory courses as well as in-depth, daily, 4-hour classes.

2016 March

The Media Center for Art, Education & Technology, (MCAET, MCOE) — Game Design and Integration Instructor and Consultant

I developed a course aligned with CTE curriculum pathways, utilizing software such as GameSalad, GameMaker Studio 2, Unreal Engine, and Unity. Before that, I instructed students at the MCAET Digital Media Lab and in the Mobile Digital Media Studio across various Salinas elementary schools, as well as at the Bay School of San Francisco. Additionally, I taught Computer Literacy and Excel classes in Spanish at Alba Farms in Salinas and served as a substitute/on-call Video Production Instructor.

2015 August

Max Fit Sports Nutrition — Project Manager and IT Specialist

I designed their web storefront and handled the management and updates for their network of websites and platforms, which included Max Fit, Max Fit Meals, Max Fit Blends, and Forbidden Labz on Magento and Shopify. I also took care of designing marketing materials such as posters, flyers, window clings, signage, logos, and more. In addition, I managed their social media and search engine presence across Google, Facebook, Instagram, YouTube, and Twitter. Furthermore, I developed both the Max Fit Meals Android and iOS apps. I oversaw photo and video shoots for social media, featuring various models, celebrities, and athletes, including Sadik Hadzovik, Robert Oberst, Mike Rashid, and others. As the general project manager for all video and photo shoots, I was responsible for managing contracted employees and sourcing equipment.

2015 March

Pluralsight (formerly TrainSignal, Inc.) — Contract Writer

I served as a long-term writer for Pluralsight, contributing more than 50 published articles on IT Certification Preparation, covering a wide range of certification platforms including Microsoft, CompTIA, and others.

Salinas News and Monterey News — Founder and Content Creator

Founded

Founded the Salinas News and Monterey News Facebook pages and brought them to over 17,000 likes through reporting and sharing local news and community content.

SalinasRadio.com — Founder and Technical Director

Created

Created SalinasRadio.com, set up a streaming server, and gained usage rights to showcase over 50 local bands, providing a platform for local music discovery and promotion.

AlisalTech - Kids — Educational Platform Developer

Created

Created AlisalTech - Kids, a comprehensive educational website to categorize and present educational games, resources, and activities for students and educators.

DRW Auto Loader — Educational Link Repository

Developed

Programmed the DRW Auto Loader to create an aesthetically-pleasing link repository for student and teacher use, streamlining access to educational resources.

CUSD Tech Helper — IT Support Utility

Developed

Programmed CUSD Tech Helper to aid in common IT tasks and technical support within the Carmel Unified School District environment.

2014 August

Carmel Unified School District, (CUSD) — Computer Technician

I was responsible for providing support for hardware, software, and networking across multiple school sites. In this role, I deployed and maintained student Chromebooks, ensuring a 1:1 student-to-laptop ratio throughout the district.

2014 March

Educational Site Loader

Released

Tool for loading and managing educational websites and resources for classroom environments.

2012 March

Space Systems Integration, LLC — Server Administrator and Backend Developer

I collaborated remotely with SSI to design and implement a networking solution, facilitating secure communications and data transfers between server and client machines. In a more recent role, I transitioned to working as a remote Server Administrator, responsible for server maintenance, upgrades, and various related tasks.

2011 March

TEDxYouth@Monterey Website

Delivered

Designed and developed the official website for TEDxYouth@Monterey, providing technological and security consulting for the server infrastructure.

2010 December

YouTube Channel Launch

Active

Started my YouTube channel to share tech tutorials, software development insights, and project showcases.

2010 August

Monterey Peninsula Unified School District, (MPUSD) — Computer Lab Technician, Webmaster, LAN and Hardware Support Technician, Reconfiguration and Logistics Specialist, Technology Planning Committee Member

I managed the Computer Lab at Del Rey Woods Elementary and organized after-school programs for students, staff, and parents, aligning them with Common Core Standards. I conducted technology classes, including game design using code.org, for students in grades K-5. My responsibilities also included overseeing tech inventory systems, providing support for hardware, software, and networking at the school site, developing and maintaining websites for multiple school sites, training teachers and staff, designing and programming electronic LED signage, and contributing to the Technology Planning Committee.

2008 March

Tech Helper

Released

Comprehensive technical support and troubleshooting utility for Windows systems.

2008 September

Post Warz

Released

A side-scrolling game made in GameMaker 6 featuring dynamic combat and engaging gameplay mechanics. The game featured original music by composer Christian Ponte and beautiful pixel art by Nessa Bok.

2007 August

Alisal Union School District, (AUSD) — Educational Computer Technician, II

I provided support for students and staff in resolving hardware, software, and networking issues. Additionally, I taught video production and basic computer classes to students during summer sessions and throughout the school year. I played a key role in creating a weekly morning news show featuring students, which was broadcast live over the school's cable system for all classes to watch. My responsibilities extended to overseeing technology initiatives at Dr. Martin Luther King, Jr. Academy, Fremont Elementary School, and Creekside Elementary School. I also assisted in the development and planning of their Technology Use Plan for future years and school funding.

2007 August

Hartnell College, Salinas, CA — General Ed., Paraprofessional Certification (via MPUSD)

Completed

Focus on US History. General Education Classes. Gained Paraprofessional Certification at MPUSD.

2007 June

Mission Trails Regional Occupational Center, Salinas, CA — Certifications

Completed

Classes: Computer Repair CompTIA A+ Prep, CISCO CCNA (Computer Networking) Prep, Computer Business Applications (CBA), Microsoft Specialist Prep., Web Page Design.

2007 June

Alisal High School, Salinas, CA — High School Diploma

Graduated

CLASS OF 2007. Earned my High School Diploma in 2007. Had a focus on AP English, Journalism (Published in the National Edition of High School Journalism), and History.

2007 March

PHilliP — Artificial Intelligence, AIML

Released

After the implementation of "C++ Alice", I continued my work with AIML datasets and implemented a PHP version, codenamed PHilliP. This implementation worked well, and I had decided to use it in a more interesting way than a simple chat site. I integrated PHilliP into our current Forum/Message Board software. Giving it its own user account, and allowing it to reply to any posts within a specific forum. This led to thousands of public discussions from users all over the world. It also increased engagement and revenue for the website through Google Advertising and affiliate marketing.

2006 December

Pyro's Air Ride 2.1

Released

Enhanced version of the original Air Ride game with improved graphics and gameplay mechanics.

2006 November

WinDebbie — Artificial Intelligence, AIML

Released

Starting way back in 2006, I worked with Artificial Intelligence using the A.L.I.C.E. AIML framework developed by Dr. Richard S. Wallace. I worked to develop a C++ implementation of the A.L.I.C.E. framework, implementing both default AIML datasets as well as developing custom data sets to train the AI on, giving it added resources and "knowledge" to work with, as well as designing personalities and personal traits for the AI. Beyond the AI itself, the application also used a visual UI to increase the complexity of the visuals as the AI "worked". Adding a layer to the experience. My goal was to create an implementation that ran on Windows, that anyone could use without prior experience. Simply open and type. This application ended up going by the moniker of Debbie, though users could import one of many prebuilt or custom personalities.

2006 August

Pyro's Air Ride

Released

Top-down shooter based in 1942 with period-appropriate aircraft and combat mechanics.

2006 July

Integrity Messenger

Released

Secure instant messaging client with encryption and privacy-focused features.

2006 June

Anarchist Calculator

Released

Alternative calculator application with unique interface and advanced mathematical functions.

2006 May

HazMat Clock Screensavers

Released

Collection of custom clock screensavers made for the band HaZmAt with band-themed design elements.

2006 April

Uplink Screensaver

Released

Custom screensaver with network connectivity themes and visual effects.

2006 March

Matrix Screensaver

Released

Matrix-style digital rain screensaver with customizable effects and colors.

2005 December

Space Warz 3: HaZmAt Edition

Released

Third installment in the Space Warz series, custom edition made for the band HaZmAt with special themed content.

2005 June

Space Warz 2

Released

Enhanced sequel to the original Space Warz with improved graphics and new gameplay mechanics.

2004 March

Space Warz

Released

Classic space combat game featuring intense battles and strategic gameplay elements.