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Development journal

Ferrum development journal

Ongoing notes from building Ferrum, entry by entry in the order the work happened, updated as the work continues.

Live19 entries so farUpdated New (19 entries updated in the last 14 days)

All 19 entries, in order

  1. Part 1Bringing FEX to macOS: The First Windows ProgramDevelopment work: Aug 5 – 7, 2026Updated , new
  2. Part 2From Return Values to Pixels and SoundDevelopment work: Aug 8 – 11, 2026Updated , new
  3. Part 3Building More of the Windows RuntimeDevelopment work: Aug 12 – 18, 2026Updated , new
  4. Part 4Following a Game Through Its Opening VideoDevelopment work: Aug 19 – 20, 2026Updated , new
  5. Part 5Installers, Saves, Fonts, and the Parts Around the GameDevelopment work: Aug 21 – 22, 2026Updated , new
  6. Part 6Game Progress and Measuring the Right ThingDevelopment work: Aug 23 – 27, 2026Updated , new
  7. Part 7Building the 32-Bit Graphics PathDevelopment work: Aug 28 – Sep 1, 2026Updated , new
  8. Part 8Making Memory, Files, and Graphics State AgreeDevelopment work: Sep 2 – 3, 2026Updated , new
  9. Part 9DirectX 12, Shader Caches, and the Steam Startup WorkDevelopment work: Sep 4 – 6, 2026Updated , new
  10. Part 10Working on Presentation and Controller InputDevelopment work: Sep 7 – 12, 2026Updated , new
  11. Part 11A Launcher and a Freeze That Wasn't the PresenterDevelopment work: Sep 15 – 17, 2026Updated , new
  12. Part 12Portal Reaches a Command Stream, With the Frame Still AheadDevelopment work: Sep 23 – 26, 2026Updated , new
  13. Part 13Correcting the Ferrum Progress ReportDevelopment work: Oct 2, 2026Updated , new
  14. Part 14Recovering the Project and Resuming Real TestsDevelopment work: Oct 5, 2026Updated , new
  15. Part 15Making Memory Protection and Lifetime Tests More UsefulDevelopment work: Oct 6 – 9, 2026Updated , new
  16. Part 16Getting Wine's Real 32-Bit Startup to RunDevelopment work: Oct 9 – 11, 2026Updated , new
  17. Part 17Making the Launcher Own Its Storage and ProcessesDevelopment work: Oct 11, 2026Updated , new
  18. Part 18A Real Archive Roundtrip and Better File BehaviorDevelopment work: Oct 11, 2026Updated , new
  19. Part 19Asynchronous I/O and the Bytes a Cancelled Write KeepsDevelopment work: Oct 11, 2026Updated , new

All development journal entries

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