# Battle Bot Arena Engine

> Unity 6 (URP) template for robot-combat and arena-brawler games.

Canonical page: https://pyrosoft.pro/software/battle-bot-arena-engine

Status: active

Battle Bot Arena Engine is a Unity template for robot-combat, arena-brawler and physics-destruction games. It gives developers a working foundation for building modular combat robots from the inside out: draw a polygon chassis, set its armor and weight class, pack the interior with batteries, motors, wheels and weapons, paint it, then drive and fight it in a physics-driven garage. Combat goes beyond a health bar. Armor dents and gashes where it is struck, wheels lose grip and tear off, spinners go unbalanced and shake the bot, failing batteries and motors smoke and catch fire, and a two-axis piercing and concussion model plays armor hardness against weapon type. Hand a bot to the AI and watch two machines fight from a broadcast camera, or build opponents from reusable AI profiles. Parts, damage values, power behavior, weight classes, AI profiles and arena rules are data-driven, and a Bake Asset Library tool turns the procedural content into standard Unity prefabs, materials, meshes and sounds. The package targets Unity 6 with the Universal Render Pipeline and the new Input System, ships with a developer handbook and more than 130 EditMode tests, and you can try it first in the free WebGL demo or a Windows demo. On pyrosoft.pro it also appears as BuildBattle.

Price: $99.99.

## Requirements

Unity 6 (6000.4.0f1 or newer) · Universal Render Pipeline · new Input System

## Features

- Inside-out robot builder wizard, or start from a complete pre-made bot
- Spinners, saws, egg-beaters, flippers, hammers, axes, wedges and spikes
- Localized damage: wheels tear off, spinners unbalance, parts break away
- Two-axis piercing/concussion damage with visible dents and battle scars
- Battery and motor power budget, including motor overvolting
- Reusable AI profiles and a one-key AI-vs-AI spectator mode
- Bake Asset Library turns procedural content into standard Unity assets
- 130+ EditMode tests, a developer handbook and WebGL and Windows demos

## How to get it

- [itch.io](<https://mikethetech.itch.io/battle-bot-arena-engine-design-destroy-unity-asset>)
- [Project website](<https://bbae.pyrosoft.pro/>)
- [Documentation](</docs/BuildBattle.html>)
- [Play the WebGL demo](<https://bbae.pyrosoft.pro/>)
- [Unity Asset Store](<https://assetstore.unity.com/packages/templates/systems/battle-bot-arena-engine-design-destroy-385240>)
- [Developer handbook](</docs/BuildBattle.html>)

## Recorded details

- Version: v26.6.15 (latest itch package); live web demo is labelled 2.0.0
- First release: Public by Jun 17, 2026 (YouTube announcement)
- Tech: Unity 6, Universal Render Pipeline, new Input System

## Screenshots

![BuildBattle Design Lab in the WebGL demo at step 01/08 Base Shape, with a list of pre-made bots](https://pyrosoft.pro/store-assets/media/3390dea491-960.webp)
![Unity editor, BuildBattle Workshop step 7 (Validate & Test): a finished bot beside its mass budget and performance stats](https://pyrosoft.pro/store-assets/media/732e4d0ed9-960.webp)
![Unity editor, BuildBattle Workshop step 5 (Components): placing motors, a battery and wheels inside a see-through chassis](https://pyrosoft.pro/store-assets/media/c03c432709-960.webp)
![Unity editor, BuildBattle Combat Arena: a small wheeled bot beside the arena wall, with the controls and status panel](https://pyrosoft.pro/store-assets/media/f701d1c002-960.webp)
![Unity editor, BuildBattle Workshop step 1 (Base Shape): a custom six-corner base plate drawn on the grid](https://pyrosoft.pro/store-assets/media/3e206cfbad-960.webp)
![BuildBattle combat arena with two robots and live HUD](https://pyrosoft.pro/store-assets/media/6781066004-960.webp)
![A bar-spinner robot closing on a rammer in a walled arena](https://pyrosoft.pro/store-assets/media/eec4e44e81-960.webp)
![A battle-damaged combat robot with dented armor and smoke rising from a part](https://pyrosoft.pro/store-assets/media/cf3846ab70-960.webp)
![Unity editor, BuildBattle Workshop step 2 (Body Height & Slopes): shaping the chassis with corner handles and move arrows](https://pyrosoft.pro/store-assets/media/0a43d470b3-960.webp)

## Questions

### Which Unity version do I need?

Unity 6000.4.0f1 (Unity 6) or newer, with the Universal Render Pipeline active and the new Input System enabled.

### Can I try it before buying?

Yes. A playable WebGL demo runs at bbae.pyrosoft.pro, and the itch.io page links a Windows demo.

### Can I add my own parts and arenas?

Yes. Parts, damage values, power behavior, weight classes, AI profiles and arena rules are data-driven, and the kit is designed to be extended with your own models, materials, sounds, UI, arenas and rules.

## Related guides and journals

- [Delivering the tested arena build without changing the server around it](https://pyrosoft.pro/blog/delivering-the-tested-arena-build-without-changing-the-server-around-it.md)
- [Battle Bot Arena Engine 2.0 reaches the browser](https://pyrosoft.pro/blog/battle-bot-arena-engine-2-0-reaches-the-browser.md)
